![]() A designer asks for feature X and the programmer goes “oh, ok, great” and goes off to implement it. Frequently, the issues I’ve had have come into play because designers and programmers come to the table basically speaking a different language. The first was the issue of the different mindsets of designers and programmers. Tara Teich (AI Programmer, Double Fine): There were two areas of interest for this topic to me. So, how has this tension worked (or not) for your teams? What are the best ways to manage this process? Any horror stories from past projects? Other thoughts? It seems like one of the two sides would always be dominant, depending on the make-up of the particular companies and probably to the detriment to the game. However, most of the industry separates these two roles, and I am curious how well it works. And if I was just a designer, I would regret not having total control over how the AI performs because that is a core part of the user experience. If I was only an AI programmer, I feel like I would get frustrated with designs that are impossible for an AI to handle. Essentially, I’ve always enjoyed being able to do both jobs at the same time because there is just so much overlap between the two. My original thoughts for this panel come from my own experience as a designer and an AI programmer. Soren Johnson: So, GDC – and our looming panel – is about three weeks off, so I figured it might be a good idea to do some pre-panel chatting to help get our ideas rolling. ![]() Of course, some of the questions were only ultimately answered during the panel itself, but it’s still worth a read for developers interested in the topic. For readers who couldn’t make it to the conference (or to the panel itself), our back-and-forth might give a little taste of what the discussion was like. Before my GDC panel this year, AI & Designers: Mind the Gap, we did a preliminary e-mail thread as a warm-up. ![]()
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